Nicolas Richeton's blog

swt posts

  • SWT, LWJGL, MacOS : The Depth Buffer problem in OpenGL

    The Open GL viewer in Sharemedia never worked correctly on Mac, because the opengl depth test was failing : objects were drawn according to the order I created them (the latest ones over the oldest ones) whereas they should have been drawn according to their position in the scene. (the closest one over the farest ones). (...)